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Wizards of the Coast
Scurry of Gremlins (U 203 MH3)
Scurry of Gremlins (U 203 MH3)
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When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.
Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
A whiff of aether brings the horde out of hiding.
uncommon
Enchantment
From the Magic: The Gathering set Modern Horizons 3.
Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
A whiff of aether brings the horde out of hiding.
uncommon
Enchantment
From the Magic: The Gathering set Modern Horizons 3.
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