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Wizards of the Coast
Bleeding Effect - 51 U ACR
Bleeding Effect - 51 U ACR
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At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
uncommon
Enchantment
From the Magic: The Gathering set Assassin's Creed.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
uncommon
Enchantment
From the Magic: The Gathering set Assassin's Creed.
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