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Wizards of the Coast
Anzrag, the Quake-Mole - 186 M MKM
Anzrag, the Quake-Mole - 186 M MKM
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NM condition
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
mythic
Legendary Creature — Mole God
From the Magic: The Gathering set Murders at Karlov Manor.
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
mythic
Legendary Creature — Mole God
From the Magic: The Gathering set Murders at Karlov Manor.
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